Paul Neale's site taught helped me a lot with rigging for 3DS Max and transitioning from Maya to 3DS Max.
Modeling For Game Design -http://www.poopinmymouth.com/process/character_tutorial/character_process.htm
This guy's tutorial helped refine my modeling style for low poly human bodies. Very informative, but I'm not a big fan of the way he words his tutorials. Seems a bit full of himself if you ask me.
Rigging for Animation - http://www.digitalproducer.com/2004/01_jan/tutorials/01_26/maya_rigging.htm
For animated shorts or feature films. I haven't read through everything BUT it does give guidelines on how to optimize a rig.
V-Ray Materials - http://www.vray-materials.de/
Become a member and use the materials for Vray for 3DS Max.
Out.
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