Sunday, April 13, 2008

Oh Dear...

I was thinking it would be great to know how to use 2 different 3D softwares, and I was right! I know I'm not as prolific using 3DS Max as I am at using Maya, but I'm getting there. The fundamentals are the same anyway, techniques used in one software works for the other most of the time.

You just have to get past the subtle differences in terms in each software, plus the different hotkeys and commands. And that's it! I've successfully created a very low poly (actually triangle) object in Max, which was approved by my leads & heads. 92 triangles! Never expected I could actually build something that "light" when on average at my old job even a can reaches 1000 polys (quads, so that would be around 2000 triangles). The transition seems to be moving smoothly, with my only concerns the upcoming sprints. Will I be able to keep pace with what is needed or will I be considered an impediment? We shall see.

One problem I have now, though, is the fact that I can't navigate around Maya as fast as I could since I have almost totally adapted to 3DS Max now. I accidentally turned Maya on and tried fiddling with it, only to quit because a) I wasn't in the mood, and b) I was using Max shortcuts in it. Hahaha.

But I am still serious when I say I have to practice with Maya. Soon. It would be a shame to forget how to use that software since it has it's strong points, just like Max has it's own strong points.

Out.

No comments:

Post a Comment

Thank you very much for taking time out to leave a comment on my blog. :)